/* ==========================================================================
   The Pilgrim's Progress -- this board's own look  (styles.css)
   ==========================================================================
   Shared chrome comes from theme.css, shell.css and board/board.css. This file
   holds ONLY what is particular to this board -- 01-Architecture.md §9: Go
   stones and Mancala seeds are not the same object, so a board's own colours
   and piece artwork are never shared.

   Every colour and measurement is a token in the block below, so changing the
   look is one place rather than a hunt.

   THE PAGE MUST NEVER SCROLL, and nothing may ever scroll sideways. .stage is
   the only element allowed to grow or shrink. The max-height: 299px exception
   in Standards.md §5 applies unchanged.
   ========================================================================== */

/*
   EVERY LINE BELOW IS A TOKEN, AND THAT IS THE WHOLE CUSTOMISATION SURFACE.

   board.css already wires these to the real class hooks -- `.board__piece` gets
   `.is-side-0`, `.is-side-1` and so on from sprites.js, and an alternating cell
   gets `.is-alt`. A game that writes its own `.board__piece--0` rule instead is
   writing a selector that matches nothing: the page renders, the pieces are the
   shared gold and blue, and no tool anywhere reports a thing. That was the
   first version of this scaffold, and it is why the token list is the only
   thing here.
*/
.app {
    /* ---- the board surface --------------------------------------------- */
    --board-bg:       #1a1440;
    --board-line:     #4b3f8f;
    --board-cell:     #221a52;
    --board-cell-alt: #1d1748;

    /*
       The two players' colours. NOT their shapes: those come from sprites.js
       and are the signal that survives a colour-blind eye, a photocopy and
       Windows High Contrast. Change a colour here and rename the side in
       rules.js to match, or the board will say "Gold to play" in blue.

       Each colour has an EDGE, and it is not decoration: a piece is drawn with
       `paint-order: stroke`, so the darker edge is what keeps a pale piece
       legible against a pale square.
    */
    --piece-0:        #ffd45c;
    --piece-0-edge:   #7a5313;
    --piece-1:        #7fc8ff;
    --piece-1-edge:   #143d5c;
}

/*
 * THE BOARD'S SIZE IS NOT THIS FILE'S BUSINESS, AND THAT IS DELIBERATE.
 *
 * board.css already gives .board__frame `flex: 1 1 auto; min-height: 0` and the
 * SVG carries `preserveAspectRatio="xMidYMid meet"`, so the browser fits the
 * board into whatever space the column leaves -- at every viewport, for all
 * eight topologies, with no media query and no JavaScript.
 *
 * A per-game override here fights that. The first version of this scaffold
 * capped the frame at `calc(100vh - 16rem)`, which on a 360px-tall phone in
 * landscape is 104px: the board shrank into the top-left corner with two-thirds
 * of the screen empty. NOTHING FAILED. There was no overflow, no scrolling and
 * no console error -- every automated check passed and the game was unplayable.
 * Only the screenshot showed it (2026-09-03).
 *
 * If a board genuinely needs a different shape, change its viewBox in the
 * TOPOLOGY, which is the one place that knows the geometry.
 */

/*
 * Nothing else belongs here yet, and that is the point: board.css draws the
 * surface, the cells, the pieces, the three markers and the panels from the
 * tokens above. Add a rule here only for something this board has that no
 * other board does.
 */

/* ==========================================================================
   THE SPIRAL, AND THE SEVEN KINDS OF SQUARE ON IT
   ==========================================================================
   Landing on one of these changes what happens to you, so none of them may be
   carried by colour alone (Standards.md §2). Three signals, as everywhere:

     * `topo-track` TAGS each one, so label() says "square 19, an inn square,
       miss 2 turns" out loud -- and the effect is spoken as well as the kind.
     * Each carries its own BORDER PATTERN, which is a shape.
     * Every square is numbered, and the rules sheet names every hazard BY ITS
       NUMBER, because on a spiral of sixty-three that is how a child finds it.
   ========================================================================== */

.board__cell {
    stroke-width: 2;
}

/* A goose. The good square, and there are thirteen of them. */
.board__cell.is-goose {
    fill: #2f5c3a;
    stroke: #8fe0a8;
    stroke-width: 3;
    stroke-dasharray: 10 5;
}

/* The bridge: the other square that helps you. */
.board__cell.is-bridge {
    fill: #2b4a6b;
    stroke: #93c8ff;
    stroke-width: 3;
    stroke-dasharray: 18 5;
}

/* The three that make you wait. One shape between them, because they are one
   idea -- you stop -- and the number of turns is in the spoken label. */
.board__cell.is-inn,
.board__cell.is-well,
.board__cell.is-prison {
    fill: #5a4418;
    stroke: #e8c169;
    stroke-width: 3;
    stroke-dasharray: 4 5;
}

/* The two that send you back. Solid and heavy: they are the ones to look out
   for, and death is the heaviest thing on the board. */
.board__cell.is-maze {
    fill: #5b2f5e;
    stroke: #d59ad8;
    stroke-width: 4;
}

.board__cell.is-death {
    fill: #6b2230;
    stroke: #ff9bad;
    stroke-width: 5;
}

/* The road, drawn under the squares. On a spiral the numbering IS the walking
   order, so one line through the cells is the road. */
.board__route {
    stroke: #4b3f8f;
    stroke-width: 8;
    opacity: 0.7;
}

/* ==========================================================================
   THE DIE
   ========================================================================== */

.die {
    display: inline-flex;
    align-items: center;
    justify-content: center;
    min-width: 42px;
    min-height: 42px;
    margin: 0;
    padding: 0 6px;
    border: 2px solid #b98b1e;
    border-radius: 10px;
    background: linear-gradient(160deg, #fffbe8, #ffe09a);
    color: #2a1c02;
    font-family: var(--font-display);
    font-size: 1.6rem;
    font-weight: 800;
    line-height: 1;
}

.die:empty { visibility: hidden; }

@media (max-height: 520px) {
    .die { min-width: 34px; min-height: 34px; font-size: 1.25rem; }
}

@media (forced-colors: active) {
    .die {
        forced-color-adjust: none;
        background: Canvas;
        color: CanvasText;
        border-color: CanvasText;
    }
}
